Swords and sandals Wiki
No edit summary
Tag: Visual edit
 
(24 intermediate revisions by 17 users not shown)
Line 1: Line 1:
 
[[File:Callozilla_Alignment.jpg|thumb|Spare or Kill?]]
 
[[File:Callozilla_Alignment.jpg|thumb|Spare or Kill?]]
Alignment is a feature in [[Swords and Sandals 3 Solo Ultratus]] and [[Swords And Sandals 3 Multiplae Ultratus]] which is affected by killing/sparing a foe. This will give you certain benefits in and out of battle. Some equipment requires a certain value of positive/negative alignment before you can equip them.
+
Alignment is a feature in [[Swords and Sandals 3 Solo Ultratus|Swords and Sandals 3: Solo Ultratus]] and [[Swords and Sandals 3 Multiplae Ultratus|Swords and Sandals 3: Multiplae Ultratus]]. The value of alignment is affected by the action of killing/sparing an opponent at the end of the battle. This will give you certain benefits on experience/gold and new combat action. Some equipment requires a certain value of positive/negative alignment before you can equip them.
   
  +
== [http://www.swordsandsandals.com Swords and Sandals] Status ==
== Status ==
 
 
# When alignment is zero. the status of your alignment is '''neutral'''.
 
# When alignment is zero. the status of your alignment is '''neutral'''.
 
# When alignment is positive, the status of your alignment is '''good'''.
 
# When alignment is positive, the status of your alignment is '''good'''.
 
# When alignment is negative, the status of your alignment is '''evil'''.
 
# When alignment is negative, the status of your alignment is '''evil'''.
The maximum absolute value of positive/negative alignment is determined by level which is Level * 10. For example a Lv 6 galidator can have a maximum absolute value of 60. In other words it can be as high as +60, or as low as -60.
+
The maximum absolute value of positive/negative alignment is determined by level which is Level * 10. For example a Lv 6 gladiator can have a maximum absolute value of 60. In other words it can be as high as +60, or as low as -60.
   
 
To view your alignment status/value:
 
To view your alignment status/value:
* Checking your character profile(Before battles and in the character menu)
+
* Checking your character profile (Before battles and in the character menu)
* Going to Mr Mugi`s Swordsmaster(He will say "Greetings, my [alignment] friend.")
+
* Going to Mr Muji's Swordsmaster (He will say "Greetings, my [alignment] friend.")
* Looking at your Character`s picture above the Character Menu button (the shield background will be black and red if you are unholy, white and blue if you are holy, and silver if you are neutral.)
+
* Looking at your Character's picture above the Character Menu button (the shield background will be black and red if you are unholy, white and blue if you are holy, and silver if you are neutral.)
 
* You can also check the shield in the background of the picture in the top-right corner of the Arena screen.
 
* You can also check the shield in the background of the picture in the top-right corner of the Arena screen.
   
 
=== Zero Alignment (Neutral) ===
 
=== Zero Alignment (Neutral) ===
Zero alignment is what you start with. You get no bonus at all.
+
Zero alignment is what you start with. You get no bonus at all in this alignment.
   
 
=== Positive Alignment (Good) ===
 
=== Positive Alignment (Good) ===
Line 25: Line 25:
   
 
In battle, you will get an action called either '''Holy Smite''' or '''Divine Blessing'''. You can only used once in the whole battle.
 
In battle, you will get an action called either '''Holy Smite''' or '''Divine Blessing'''. You can only used once in the whole battle.
* '''Holy Smite''' is when you go to battle with someone who has a negative alignment, and does damage equal to half your alignment. The attack always hit. It cannot be missed.
+
* '''Holy Smite''' is when you go to battle with someone who has a negative alignment, and does damage equal to half your alignment. The attack always hits. It cannot be missed.
* '''Divine blessing''' is when you go to battle with someone who has a positive alignment, and heals your health and magicka equal to half of your alignment.
+
* '''Divine blessing''' is when you go to battle with someone who has a neutral or positive alignment, and heals your health and magicka equal to half of your alignment.
   
 
Example:
 
Example:
Line 41: Line 41:
 
In battle, you will get an action called either '''Unholy Rites''' or '''Demonic Pact'''. You can only used once in the whole battle.
 
In battle, you will get an action called either '''Unholy Rites''' or '''Demonic Pact'''. You can only used once in the whole battle.
 
* '''Unholy Rites''' will appear when you go to battle with someone who has a positive alignment, and does damage equal to half your alignment. The attack always hit. It cannot be missed.
 
* '''Unholy Rites''' will appear when you go to battle with someone who has a positive alignment, and does damage equal to half your alignment. The attack always hit. It cannot be missed.
* '''Demonic Pact''' appears when you go to battle with someone who has a negative alignment, and heals your health and magicka equal to half of your alignment.
+
* '''Demonic Pact''' appears when you go to battle with someone who has a neutral or negative alignment and heals your health and magicka equal to half of your alignment.
   
 
Example:
 
Example:
Line 47: Line 47:
 
* A person who has -50 alignment, will damage 25 health or heal 25 Health & Magicka points.
 
* A person who has -50 alignment, will damage 25 health or heal 25 Health & Magicka points.
   
  +
== Levels of Alignment [Evil] ==
== Factors affecting alignment ==
 
  +
'''-1 to -19 : Disagreeable'''
  +
  +
'''-20 to -39 : Unpleasant'''
  +
  +
'''-40 to -59 : Boorish'''
  +
  +
'''-60 to -79 : Nasty'''
  +
  +
'''-80 to - 99: Callous'''
  +
  +
'''-100 to -119 : Spiteful'''
  +
  +
'''-120 to -139 : Cruel'''
  +
  +
'''-140 to -159 : Brutish'''
  +
  +
'''-160 to -179 : Vindictive'''
  +
  +
'''-180 to -199 : Wicked'''
  +
  +
'''-200 to -219 : Chaotic'''
  +
  +
-220 to -239 : Villainous
  +
  +
'''-400 : Evil Incarnate'''
  +
  +
== Enemy Spare ==
  +
An negative alignment enemy will kill you
  +
  +
A neutral will spare you,
  +
  +
A holy will spare you too,
  +
  +
== Factors affecting alignment in [http://swordsandsandals.com/swords-vip/ Swords and Sandals] ==
 
Every time you hit your opponent with a weapon and your opponent's HP is reduced to zero, you have a choice - spare or kill. Alignment +1 if you '''spare''' your opponent; -1 if you '''kill'''. The value can go into negative. You can still choose whether to spare or kill if you defeat your opponenet by alignment special attack or taunt attack.
 
Every time you hit your opponent with a weapon and your opponent's HP is reduced to zero, you have a choice - spare or kill. Alignment +1 if you '''spare''' your opponent; -1 if you '''kill'''. The value can go into negative. You can still choose whether to spare or kill if you defeat your opponenet by alignment special attack or taunt attack.
   
You are NOT able to choose if you defeat your opponent by magic spells, or pushing it off the edge. You are unable to choose either if the battle ends earlier because you tear off opponent's arms/legs by power attack (it still has HP but is defeated immediately). You do not earn any alignment value either by tearing-off in the middle of the battle.
+
You are ''NOT'' able to choose if you defeat your opponent by magic spells or pushing them off the edge. You are also unable to choose if the battle ends earlier because you tear off opponent's arms/legs with a critical power attack. You do not earn any alignment value either by tearing off in the middle of the battle.
   
 
There are equipment that improves your positive/negative alignment.
 
There are equipment that improves your positive/negative alignment.
   
A talent called '''Conviction''' in the '''School of Survival''' that improves the amount of alignment you earn when you spare/kill an opponent in a battle.
+
A talent called '''Conviction''' in the '''School of Survival''' that improves the amount of alignment you earn when you spare/kill an opponent in a battle. For every three points, a one unit bonus is added.
 
[[Category:Swords and Sandals 3]]
 
[[Category:Swords and Sandals 3]]

Latest revision as of 13:44, 9 August 2021

Callozilla Alignment

Spare or Kill?

Alignment is a feature in Swords and Sandals 3: Solo Ultratus and Swords and Sandals 3: Multiplae Ultratus. The value of alignment is affected by the action of killing/sparing an opponent at the end of the battle. This will give you certain benefits on experience/gold and new combat action. Some equipment requires a certain value of positive/negative alignment before you can equip them.

Swords and Sandals Status[]

  1. When alignment is zero. the status of your alignment is neutral.
  2. When alignment is positive, the status of your alignment is good.
  3. When alignment is negative, the status of your alignment is evil.

The maximum absolute value of positive/negative alignment is determined by level which is Level * 10. For example a Lv 6 gladiator can have a maximum absolute value of 60. In other words it can be as high as +60, or as low as -60.

To view your alignment status/value:

  • Checking your character profile (Before battles and in the character menu)
  • Going to Mr Muji's Swordsmaster (He will say "Greetings, my [alignment] friend.")
  • Looking at your Character's picture above the Character Menu button (the shield background will be black and red if you are unholy, white and blue if you are holy, and silver if you are neutral.)
  • You can also check the shield in the background of the picture in the top-right corner of the Arena screen.

Zero Alignment (Neutral)[]

Zero alignment is what you start with. You get no bonus at all in this alignment.

Positive Alignment (Good)[]

Positive alignment occurs when you spare a foe. You get +0.1% bonus percentage on experience earned for each positive point of alignment.

Example:

  • A neutral person who has spared 5 people, will have 5 alignment and earn 0.5% extra experience.
  • A neutral person who has spared 50 people, will have 50 alignment and earn 5% extra experience.

In battle, you will get an action called either Holy Smite or Divine Blessing. You can only used once in the whole battle.

  • Holy Smite is when you go to battle with someone who has a negative alignment, and does damage equal to half your alignment. The attack always hits. It cannot be missed.
  • Divine blessing is when you go to battle with someone who has a neutral or positive alignment, and heals your health and magicka equal to half of your alignment.

Example:

  • A person who has 5 alignment, will damage 2 health or heal 2 Health & Magicka points.
  • A person who has 50 alignment, will damage 25 health or heal 25 Health & Magicka points.

Negative Alignment (Evil)[]

Negative alignment occurs when you kill a foe. You get +0.1% bonus percentage on gold earned for each negative point of alignment.

Example:

  • A neutral person who has killed 5 people, will have -5 alignment and earn 0.5% extra gold.
  • A neutral person who has killed 50 people, will have -50 alignment and earn 5% extra gold.

In battle, you will get an action called either Unholy Rites or Demonic Pact. You can only used once in the whole battle.

  • Unholy Rites will appear when you go to battle with someone who has a positive alignment, and does damage equal to half your alignment. The attack always hit. It cannot be missed.
  • Demonic Pact appears when you go to battle with someone who has a neutral or negative alignment and heals your health and magicka equal to half of your alignment.

Example:

  • A person who has -5 alignment, will damage 2 health or heal 2 Health & Magicka points.
  • A person who has -50 alignment, will damage 25 health or heal 25 Health & Magicka points.

Levels of Alignment [Evil][]

-1 to -19 : Disagreeable

-20 to -39 : Unpleasant

-40 to -59 : Boorish

-60 to -79 : Nasty

-80 to - 99: Callous

-100 to -119 : Spiteful

-120 to -139 : Cruel

-140 to -159 : Brutish

-160 to -179 : Vindictive

-180 to -199 : Wicked

-200 to -219 : Chaotic

-220 to -239 : Villainous

-400 : Evil Incarnate

Enemy Spare[]

An negative alignment enemy will kill you

A neutral will spare you,

A holy will spare you too,

Factors affecting alignment in Swords and Sandals[]

Every time you hit your opponent with a weapon and your opponent's HP is reduced to zero, you have a choice - spare or kill. Alignment +1 if you spare your opponent; -1 if you kill. The value can go into negative. You can still choose whether to spare or kill if you defeat your opponenet by alignment special attack or taunt attack.

You are NOT able to choose if you defeat your opponent by magic spells or pushing them off the edge. You are also unable to choose if the battle ends earlier because you tear off opponent's arms/legs with a critical power attack. You do not earn any alignment value either by tearing off in the middle of the battle.

There are equipment that improves your positive/negative alignment.

A talent called Conviction in the School of Survival that improves the amount of alignment you earn when you spare/kill an opponent in a battle. For every three points, a one unit bonus is added.