Swords and sandals Wiki
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[[File:Callozilla_Alignment.jpg|thumb|Spare or Kill?]]
[[File:Callozilla_Alignment.jpg|thumb|Spare or Kill?]]alignment is a principle used for devising [http://en.wikipedia.org/wiki/Teaching <u>teaching</u>] and [http://en.wikipedia.org/wiki/Learning <u>learning</u>] activities, and assessment tasks, that directly address the learning outcomes intended in a way not typically achieved in traditional [http://en.wikipedia.org/wiki/Lecture <u>lectures</u>], [http://en.wikipedia.org/wiki/Tutorial <u>tutorial</u>] classes and examinations (Biggs and Tang, 2007). Constructive alignment was devised by [http://en.wikipedia.org/wiki/Professor <u>Professor</u>] [http://en.wikipedia.org/wiki/John_B._Biggs <u>John B. Biggs</u>], and represents a marriage between a [http://en.wikipedia.org/wiki/Constructivism_(learning_theory) <u>constructivist</u>] understanding of the nature of learning, and an aligned design for outcomes-based teaching education.
 
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Alignment is a feature in [[Swords and Sandals 3 Solo Ultratus|Swords and Sandals 3: Solo Ultratus]] and [[Swords and Sandals 3 Multiplae Ultratus|Swords and Sandals 3: Multiplae Ultratus]]. The value of alignment is affected by the action of killing/sparing an opponent at the end of the battle. This will give you certain benefits on experience/gold and new combat action. Some equipment requires a certain value of positive/negative alignment before you can equip them.
   
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== Status ==
Constructive alignment is the underpinning concept behind the current requirements for programme specification, declarations of Learning Outcomes (LOs) and assessment criteria, and the use of criterion based assessment. There are two basic concepts behind constructive alignment:
 
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# When alignment is zero. the status of your alignment is '''neutral'''.
*Learners construct meaning from what they do to learn. This concept derives from [http://en.wikipedia.org/wiki/Cognitive_psychology <u>cognitive psychology</u>] and [http://en.wikipedia.org/wiki/Constructivism_(learning_theory) <u>constructivist</u>] theory, and recognizes the importance of linking new material to concepts and experiences in the learner's [http://en.wikipedia.org/wiki/Memory <u>memory</u>], and extrapolation to possible future scenarios via the abstraction of basic principles through reflection.
 
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# When alignment is positive, the status of your alignment is '''good'''.
*The teacher makes a deliberate alignment between the planned learning activities and the learning outcomes. This is a conscious effort to provide the learner with a clearly specified goal, a well designed learning activity or activities that are appropriate for the task, and well designed assessment criteria for giving feedback to the learner.
 
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# When alignment is negative, the status of your alignment is '''evil'''.
A branch of [http://en.wikipedia.org/wiki/Educational_evaluation <u>educational evaluation</u>] theory has emerged that focuses on constructive alignment as a key element in effective educational design. Known as [http://en.wikipedia.org/wiki/Design_Focused_Evaluation <u>Design Focused Evaluation</u>] (Smith 2008) this approach seeks student feedback on the efficacy of the designed alignment between the intended learning outcomes and the teaching and learning activities students engage in during a course of study. 
 
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The maximum absolute value of positive/negative alignment is determined by level which is Level * 10. For example a Lv 6 galidator can have a maximum absolute value of 60. In other words it can be as high as +60, or as low as -60.
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To view your alignment status/value:
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* Checking your character profile (Before battles and in the character menu)
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* Going to Mr Muji's Swordsmaster (He will say "Greetings, my [alignment] friend.")
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* Looking at your Character's picture above the Character Menu button (the shield background will be black and red if you are unholy, white and blue if you are holy, and silver if you are neutral.)
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* You can also check the shield in the background of the picture in the top-right corner of the Arena screen.
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=== Zero Alignment (Neutral) ===
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Zero alignment is what you start with. You get no bonus at all.
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=== Positive Alignment (Good) ===
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Positive alignment occurs when you spare a foe. You get +0.1% bonus percentage on experience earned for each positive point of alignment.
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Example:
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* A neutral person who has spared 5 people, will have 5 alignment and earn 0.5% extra experience.
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* A neutral person who has spared 50 people, will have 50 alignment and earn 5% extra experience.
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In battle, you will get an action called either '''Holy Smite''' or '''Divine Blessing'''. You can only used once in the whole battle.
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* '''Holy Smite''' is when you go to battle with someone who has a negative alignment, and does damage equal to half your alignment. The attack always hits. It cannot be missed.
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* '''Divine blessing''' is when you go to battle with someone who has a neutral or positive alignment, and heals your health and magicka equal to half of your alignment.
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Example:
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* A person who has 5 alignment, will damage 2 health or heal 2 Health & Magicka points.
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* A person who has 50 alignment, will damage 25 health or heal 25 Health & Magicka points.
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=== Negative Alignment (Evil) ===
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Negative alignment occurs when you kill a foe. You get +0.1% bonus percentage on gold earned for each negative point of alignment.
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Example:
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* A neutral person who has killed 5 people, will have -5 alignment and earn 0.5% extra gold.
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* A neutral person who has killed 50 people, will have -50 alignment and earn 5% extra gold.
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In battle, you will get an action called either '''Unholy Rites''' or '''Demonic Pact'''. You can only used once in the whole battle.
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* '''Unholy Rites''' will appear when you go to battle with someone who has a positive alignment, and does damage equal to half your alignment. The attack always hit. It cannot be missed.
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* '''Demonic Pact''' appears when you go to battle with someone who has a neutral or negative alignment, and heals your health and magicka equal to half of your alignment.
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Example:
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* A person who has -5 alignment, will damage 2 health or heal 2 Health & Magicka points.
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* A person who has -50 alignment, will damage 25 health or heal 25 Health & Magicka points.
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== Factors affecting alignment ==
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Every time you hit your opponent with a weapon and your opponent's HP is reduced to zero, you have a choice - spare or kill. Alignment +1 if you '''spare''' your opponent; -1 if you '''kill'''. The value can go into negative. You can still choose whether to spare or kill if you defeat your opponenet by alignment special attack or taunt attack.
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You are ''NOT'' able to choose if you defeat your opponent by magic spells or pushing them off the edge. You are also unable to choose if the battle ends earlier because you tear off opponent's arms/legs with a critical power attack. You do not earn any alignment value either by tearing off in the middle of the battle.
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There are equipment that improves your positive/negative alignment.
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A talent called '''Conviction''' in the '''School of Survival''' that improves the amount of alignment you earn when you spare/kill an opponent in a battle. For every three points, a one unit bonus is added.
 
[[Category:Swords and Sandals 3]]
 
[[Category:Swords and Sandals 3]]

Revision as of 10:33, 2 September 2014

Callozilla Alignment

Spare or Kill?

Alignment is a feature in Swords and Sandals 3: Solo Ultratus and Swords and Sandals 3: Multiplae Ultratus. The value of alignment is affected by the action of killing/sparing an opponent at the end of the battle. This will give you certain benefits on experience/gold and new combat action. Some equipment requires a certain value of positive/negative alignment before you can equip them.

Status

  1. When alignment is zero. the status of your alignment is neutral.
  2. When alignment is positive, the status of your alignment is good.
  3. When alignment is negative, the status of your alignment is evil.

The maximum absolute value of positive/negative alignment is determined by level which is Level * 10. For example a Lv 6 galidator can have a maximum absolute value of 60. In other words it can be as high as +60, or as low as -60.

To view your alignment status/value:

  • Checking your character profile (Before battles and in the character menu)
  • Going to Mr Muji's Swordsmaster (He will say "Greetings, my [alignment] friend.")
  • Looking at your Character's picture above the Character Menu button (the shield background will be black and red if you are unholy, white and blue if you are holy, and silver if you are neutral.)
  • You can also check the shield in the background of the picture in the top-right corner of the Arena screen.

Zero Alignment (Neutral)

Zero alignment is what you start with. You get no bonus at all.

Positive Alignment (Good)

Positive alignment occurs when you spare a foe. You get +0.1% bonus percentage on experience earned for each positive point of alignment.

Example:

  • A neutral person who has spared 5 people, will have 5 alignment and earn 0.5% extra experience.
  • A neutral person who has spared 50 people, will have 50 alignment and earn 5% extra experience.

In battle, you will get an action called either Holy Smite or Divine Blessing. You can only used once in the whole battle.

  • Holy Smite is when you go to battle with someone who has a negative alignment, and does damage equal to half your alignment. The attack always hits. It cannot be missed.
  • Divine blessing is when you go to battle with someone who has a neutral or positive alignment, and heals your health and magicka equal to half of your alignment.

Example:

  • A person who has 5 alignment, will damage 2 health or heal 2 Health & Magicka points.
  • A person who has 50 alignment, will damage 25 health or heal 25 Health & Magicka points.

Negative Alignment (Evil)

Negative alignment occurs when you kill a foe. You get +0.1% bonus percentage on gold earned for each negative point of alignment.

Example:

  • A neutral person who has killed 5 people, will have -5 alignment and earn 0.5% extra gold.
  • A neutral person who has killed 50 people, will have -50 alignment and earn 5% extra gold.

In battle, you will get an action called either Unholy Rites or Demonic Pact. You can only used once in the whole battle.

  • Unholy Rites will appear when you go to battle with someone who has a positive alignment, and does damage equal to half your alignment. The attack always hit. It cannot be missed.
  • Demonic Pact appears when you go to battle with someone who has a neutral or negative alignment, and heals your health and magicka equal to half of your alignment.

Example:

  • A person who has -5 alignment, will damage 2 health or heal 2 Health & Magicka points.
  • A person who has -50 alignment, will damage 25 health or heal 25 Health & Magicka points.

Factors affecting alignment

Every time you hit your opponent with a weapon and your opponent's HP is reduced to zero, you have a choice - spare or kill. Alignment +1 if you spare your opponent; -1 if you kill. The value can go into negative. You can still choose whether to spare or kill if you defeat your opponenet by alignment special attack or taunt attack.

You are NOT able to choose if you defeat your opponent by magic spells or pushing them off the edge. You are also unable to choose if the battle ends earlier because you tear off opponent's arms/legs with a critical power attack. You do not earn any alignment value either by tearing off in the middle of the battle.

There are equipment that improves your positive/negative alignment.

A talent called Conviction in the School of Survival that improves the amount of alignment you earn when you spare/kill an opponent in a battle. For every three points, a one unit bonus is added.