Swords and Sandals 2 is a game released in 2007 that is focused on turn-based gladiatorial combat. You take part in tournaments and duels, so you can become the champion of the arena and defeat Emperor Antares. The game is available on Steam, the Google Play Store, the App Store, and provided you have a .swf file of the game, flash emulators such as Ruffle.
Plot[]
Under the rule of the enigmatic Emperor Antares, the island of Doomtrek’s popularity and notoriety exploded. Antares had six new arenas built, each grander than the last. Gladiatoral combat took place day and night, drawing thousands to the island in search of glory on the arena sands. Even more were brought to the island as slaves, shedding blood and sweat building the mighty colosseums. These slaves were kept in terrible conditions in a catacomb of tunnels under the Imperial Colosseum.
With so many of Brandor’s greatest fighters dying on the sands so fast and so often, Emperor Antares pressed slaves into gladiatorial service with vague promises of their freedom. Each gladiator received some gold and a basic dagger, but most would die within days of their release.
One such slave, a recent capture known in popular folklore as The Nameless, won his freedom when he showed potential as a fighter. A stoic gladiator with a quiet disposition and great gift for battle, he advanced quickly through the ranks and won fame by defeating local meat merchant John the Butcher in combat in his first day in the Arena.
Not so The Nameless,he would quickly rise, winning renown by defeating Arena Champion after Arena Champion. Early on, he befriended a local candlemaker who told him tales of Doomtrek citizens being pressed into slavery, forced to dig tunnels under the arena. Investigating further, The Nameless discovered a vast subterranean labyrinth of crypts, stone pits and dark altars – though he could not guess as to their true purpose. When Antares’ thugs killed the candlemaker and burnt down his shop, The Nameless realised he was being watched.
Soon after, the noble young knight Sir Belgrave of the Templar Church arrived in Doomtrek. Seeking audience with The Nameless, he explained the Church’s suspicions of Antares. They had been tracking him since his mysterious arrival from Eldor Hath several years before. Antares had come alone, but within weeks, had amassed a larger and larger following of armour clad warriors and moving north through Brandor. Belgrave theorised that Antares had come to Doomtrek in order to use the Arena and its inexhaustible source of gladiators for nefarious purposes. Through his powers of necromancy, Antares had raised these poor souls from the dead and kept them imprisoned in great chambers deep under the ground.
Fighting in the arenas by day and exploring the tunnels by night, Belgrave and The Nameless made their way deeper underground until they discovered vast halls of skeletal warriors – at least eighty thousand or more. Belgrave, sensing the worst, implored The Nameless to somehow gain audience with Antares and bring his evil schemes to light. The knight then travelled to Brandor’s capital Phaetor to warn good King Lionel to prepare for war.
Through his many arena victories, The Nameless would rise in power and skill. After defeating one of Antares’ more powerful lieutenant’s, the demon prince Zeerzabahl, he would come to the attention of the Emperor himself. When confronted about his plans, Antares gloated. His army would soon be complete and unleashed upon Brandor. Antares sought not just to conquer the realm, but to make his way to the Constellation Mirror itself and use it as a gateway to unleash his terror on other unsuspecting worlds.
Sensing potential in The Nameless, he offered him a position in his newly formed Death Imperium. When The Nameless refused, Antares merely laughed – for he knew as soon as Nameless fell in battle, necromancy would press him into service – a choice every Arena Champion before him had faced. Antares dismissed Nameless, warning him the time to choose would soon run out.
At this same time, the sorcerer Bargle appeared in the Arena. Using powerful magic, he convinced everyone he was indeed an Arena Champion and organised a battle with Nameless. Though Bargle was infinitely more powerful, he would throw the fight and upon defeat, hand The Nameless a message in a scroll before disappearing. This would not be the last time Bargle would meddle in the affairs of the realm, though his purposes always remained a mystery.
Inside the scroll was a declaration of aid from the great sorcerer. Bargle had devised a plan to negate and contain the skeletal army, but the sorcerer also knew Antares could negate his magic if confronted directly. If somehow the Emperor could be distracted by combat with a worthy foe, he could indeed be vulnerable. All The Nameless needed to do was to engage Antares in battle – Bargle would do the rest.
With a choice to make, The Nameless wrestled with a decision. He had secretly craved power himself – for before he was a slave at Doomtrek, he had been a lawless buccaneer on the high seas of Tritonia’s oceans. By his own admission, The Nameless’ life had been less than heroic. Emperor Antares offered the chance to bring the world to heel, the muscle to enforce his will upon any who stood in his way.
On the other hand, Bargle’s choice involved sacrifice and an almost assured death. Victory here would end his days as an Arena Champion and thrust him into an uncertain world. The Nameless was on the verge of accepting Antares’ offer when the Archangel Sandalphon, a powerful envoy of the god Suul the One, appeared before him. Sandalphon warned him his actions would end in a world forever changed and inhospitable to life as he knew it. The Nameless fought Sandalphon to a standstill on the Arena sands before the Archangel, in frustration, returned to the Heavenly Plane.
With the Archangel vanquished, the Nameless was invited to the Emperor’s Royal Palace to do battle against the greatest gladiators in all the realm as Antares himself looked on. In secret, the sorcerer Bargle made his way to the palace and saw for himself the inner struggle The Nameless faced. Through a powerful spell, he created an evil mirror image version of The Nameless which represented all that was flawed in the heroic champion. When The Nameless overcame his evil self, he saw the error of his ways and resolved to defeat Antares once and for all.
Finally, that hour came. Emperor Antares invited The Nameless to a private audience and demanded his loyalty. When The Nameless once and for all refused, a great battle took place. With Bargle’s aid, he was able to defeat the mighty Emperor in one of the greatest gladiatorial duels the world has ever known. As Antares fell, his essence disappeared into a terrible black cloud and a darkness fell over Doomtrek, before disappearing into the ether.
Bargle and The Nameless raced to the catacombs beneath the arena, where the sorcerer saw the vast undead army begin to stir from their eternal slumber. Using all of his magical powers, Bargle cast a Void Gate spell on the army, entombing them in a shimmering opaque prison, shielded from Antares’ mind control. For indeed, Bargle had discovered one of the secrets to Antares’ power. The more souls under his thrall, the greater his own essence grew. With the army cut off from their master, Antares grew too weak to maintain a corporeal form. The army would be held here, not indefinitely, but long enough to give the leaders of Brandor time to raise their own armies and do battle against this terrible new threat.
Both heroes knew in their heart Antares was not defeated, for both of them had seen his essence disappear, both had heard his mocking laughter in their ears. Bargle returned to his tower in the Cragenbach mountains to study. Word was sent to King Lionel of the Kingdom of Phaetor Lord Vraynes Galrin of the Templar Church to prepare for a war—a war which would later be known as The Crusades.
It would be several years before he used his magics to send word to The Nameless, who had since wandered far and wide, exploring Tritonia for his own inscrutable purposes. He was now to buy passage on a galleon ship and sail north to Suul’s Gateway, where he was to meet with Sir Belgrave of the Templar Church. Rumours spread of a dark presence under the vast mountains there, and it was there The Nameless himself would disappear.
The gladiator games would continue in Doomtrek, as John the Butcher took up residence as owner and overlord of the island. At the latest Doomtrek would make another appearance as an island in S&S Pirates, but for now the Arena there would play no more part in the Swords and Sandals tale (unless you wanna build a wager arena on that island).
Bugs[]
Note that not all of these bugs are present in a single version of the game.
- A major bug among most of the online flash versions is that you cannot save your character, even on the full version.
- As a result of the save function not working, the Church doesn't treat paying money to save as buying anything, resulting in the priest being angered by default
- Skull Staff (mace) isn't released at the weapon shop. Its position between Quake Staff and Dual Maul (because it requires 57 strength).
- In some cases if you use the magic spell 'whirlwind' while holding a bow or crossbow it will hit the opponent wether you're standing close to him or far away from him. This doesn't work with every bow.
- Randomly the player cannot attack or change weapon
- If the player or the enemy is knocked out of the arenas boundaries, numerous bugs can occur; cannot move, glitches back and forth
- If the two gladiators are too far away from eachother, the player may be unable to use the other side of his attack options
- Magic shops buyings wont lower your coin balance, until you are out of the shop, but you cannot spend more than you have
- If the players re-enchants a weapon to have a different type of damage, for the first battle after that, the old enchantment type will occur, but with the damage output of the newer enchantment
- A major cheat, type: ,, in the name section. You will start of with a lot of high stats and equipment. It also works in the demo version but it is more buggy. (Does not work in the recent version, it does not allow you to enter a comma.) Using more commas results in more corruption up to the point of crashing the game upon entering the first battle
- If the game is played on a hacked version And the player His level is set to 50 or 60 Some Gladiators can be equipped off full Emperors Armour or full Undefined Armour
- There is a Centurion Shield with (156) Armour points in which some Gladiators may have if the Players level is 24 or a bit higher The shield itself has no image and the shield isnt in the Golden Shield Armoury Since it isnt in the shop its not purchasable either
- There is a cut shield Called Emperors shield which some Gladiators can have if the player sets their level to 50 or 60 with Hacks the shield itself has no Image Same goes for Centurion None and Undefined shields
- Some Gladiators can get Weapons and Armour without having the actual requirements to Wield or Wear them
- Gladiators fully equipped off the same armour Have a rather impossible level to wear it For Example a fully equipped enemy Gladiator with full Champions Armour his level would be 25 while the requirement is 48 to wear Champions Armour
- The Skull Staff strangely has the same image as the Rusty Dagger for above this weapon is not purchasable or used by the Player themselves due to it having no image or cost in the Weapon shop Some enemy Gladiators at High Levels may sometimes be equipped with this Weapon
- Some Gladiators can have Very High weapons spells or Armour available even when they don't have the requirements to wield or wear them
- There is a hidden armour set in the game called Bone~plate in Swords and sandals 1 Unfortunately it is not in the shop purchasable It has no image either Its only possible to get a few Pieces by using the comma glitch This armour is not obtainable in Swords and sandals 2 either
- If the player kills their Evil Version of themselves with the comma glitch Gladiator, the Game will end when the Evil Clone is killed, a bitter end as reaching that point as the comma gladiator means beating 16 arena champions in one session
- If you have an enchanted weapon, occasionally it's effect will activate at the beginning of battles before any action is made
- The Rusty Dagger, in some versions of the game, costs 0 gold to enchant at any level. For more legitimate versions of the game, this isn't the case
- In many versions of the Full Online version, passive health regeneration will not increase with vitality or may not work at all
- In some online versions, drinking an armor restoration potion after your armor has been depleted will do nothing
- Should The Fearful Prisoner defeat the player via an angered taunt, the player will still go to the town with 2500 gold. Upon entering a duel, the player will once again have to defeat The Fearful Prisoner and defeating him again will result in an additional 2500 gold
- If the player has a high charisma stat and inflicts an angering taunt on the enemy, the enemy may charge backwards
- If the player takes mortal damage and their health regeneration is able to restore the damage taken to a positive value, they will survive
- Sometimes, very rarely, if a spell is cast against the player it wont hurt them.
- The Rusty Knife and Dagger are free to enchant right? well in this case, no. if you dont have a ranged weapon, then these both will be free to enchant. but if you have a ranged weapon on your gladiator, then enchanting these weapons will now have very low costs.
- Whatever an attack by an enemy Gladiator was will override the attack done by the player's charge attack. Ex. after an enemy taunts, charging will do taunt damage. Grievous, projectile, and power attacks also apply.
- In some versions of the game online, bows/slingshots will cause recursive damage to the opponent. As a result, a single hit by a bow can instantly kill opponents.
Weapons in the game[]
In Swords and Sandals 2: Emperor's Reign you can buy different weapons, sorted in 4 categorie, Slashing for the swords, Hacking for the axes, Bashing for the Club and the ranged weapons.
You can equipped one Slashing or Hacking or Bashing and one ranged weapon, the ranged weapons are limited by ammo that reset in the end of duels, you start with 5 ammo and you unlock 10 ammo in 9th level, 15 in 23th level, 20 in 28th level, 25 in 35th level and 30 in the 45th level.
You can enchant your weapons in the Magic Shop to do an additional damage in the duels (i explain how it calculate below) and if you are lucky the opponent can be burned, be frozen, poisoned and be terrified by a wraith and then it skips its turn. So there as 4 type of enchant (Flame, Frost, Poison, Wraith) with 3 potency (Weak, Medium, Strong), only the visuals change but depends on the potency the damage is different (look in the weapons list below).
So, in the game code, it get a random number between 1 and 100, then it checks if, for example the random number is 27, the number is smaller than the enchant potency of the weapon multiplied by 10, if you have a strong enchant your potency is 3 so 30, since 27 is smaller than 30 you do the enchant damage.
When you create a character, the first weapon you get is a Rusty knife, it does 1-3 damage and you can enchant for free until you buy a ranged weapon.
All the damage showed in the weapons list are unaffected (i explained just below how the final damage are calculated). These stats may vary depending on your strength points. It calculate like that:
For example you have 17 strength points and have the Gladius weapon, you multiply your strength points by 2 and you add the max and min damage, so 34 + 6 = 40 for min and 34 + 36 = 70 for max, so the final damage is 40-70.
You can calculate the weapons price, the enchant price, the enchant damage and the conditions you need to buy weapons like that:
Let's begin with the price, for example with Gladius (again), Gladius is the 4th weapon in the game (id 4) of the first weapon categories (Slashing), so Slashing is 1, so in the game code the price is calculate like: 1 (because Slashing is the first weapon categorie) * 2 + 6 (the min damage of Gladius) * 9 + 36 (the max damage of Gladius) * 45 * 3.1, so:
1 * 2 = 2
6 * 9 = 54
36 * 45 = 1620
1620 * 3.1 = 5022
2 + 54 + 5022 = 5078 the final price. (if you get decimal value, just round it to the nearest integer)
Now with the enchant damage, let's continue with our Gladius weapon, let's go:
So in the game code is like: 36 (the max damage of Gladius) / 3 * 1 (this is the potency of the enchant, 1 is weak, 2 is medium and 3 is strong), so:
36 / 3 = 12
12 * 1 = 12, you get it, if the potency is medium i get 24 and then if is strong 36. (if the final value is decimal, rounds up to the nearest integer)
Let's continue with the enchant price, with the same weapon (Gladius):
I started with enchant damage because to calculate the price of the enchant you need to get the damage of the enchant first, in the game code is like: 12 (this is enchant damage obtained earlier) * 12 (yes, this is the same value multiplied by itself) * 25, so:
12 * 12 = 144
144 * 25 = 3600, as simple as that. (same as before, if you get decimal value rounds up to the nearest integer)
And then, to know the condition needed:
Since Gladius is a sword (Slashing) the categorie is 1 and the stat needed is Agility, so, it's really simple: Gladius is the 4th weapon (you remember ?) and in the game code is 4 (the weapon id) * 3 and you get 12, simple.
But you will wonder how in the Hacking categorie (the 2th categorie in the game but 3th in the game code) the first weapon need just 3 strength points since its weapon id is 21 so normaly you will need 63, well it's just because in the game code, it substract 20 for the 2th categorie, 40 for the 3th and 60 for the 4th, so 21 become 1, 66 become 6 etc...
Swords - Slashing weapons such as swords are truly the weapon of the gentleman. | |||||
---|---|---|---|---|---|
Name | Cost | Damage | Enchant cost | Enchant damage | Condition needed |
Dagger | 1285 | 3-9 | 0
0 0 |
3
6 9 |
3 Agility |
Shortsword | 2270 | 4-16 | 900
3025 6400 |
6
11 16 |
6 Agility |
Dirk | 3535 | 5-25 | 2025
7225 15625 |
9
17 25 |
9 Agility |
Gladius | 5078 | 6-36 | 3600
14400 32400 |
12
24 36 |
12 Agility |
Broadsword | 6901 | 7-49 | 7225
27225 60025 |
17
33 49 |
15 Agility |
Claymore | 9002 | 8-64 | 12100
46225 102400 |
22
43 64 |
18 Agility |
Bastard Sword | 11383 | 9-81 | 18225
72900 164025 |
27
54 81 |
21 Agility |
Longsword | 14042 | 10-100 | 28900
112225 250000 |
34
67 100 |
24 Agility |
Knight Sword | 20198 | 12-144 | 57600
230400 518400 |
48
96 144 |
27 Agility |
Silver Longsword | 27470 | 14-196 | 108900
429025 960400 |
66
131 196 |
30 Agility |
Heartblade | 35858 | 16-256 | 184900
731025 1638400 |
86
171 256 |
33 Agility |
Crystal Sword | 45362 | 18-324 | 291600
1166400 2624400 |
108
216 324 |
36 Agility |
Rapier | 50533 | 19-361 | 366025
1452025 3258025 |
121
241 361 |
39 Agility |
Cutlas | 55982 | 20-400 | 448900
1782225 4000000 |
134
267 400 |
42 Agility |
Scimitar | 61711 | 21-441 | 540225
2160900 4862025 |
147
294 441 |
45 Agility |
Raj Scimitar | 67718 | 22-484 | 656100
2608225 5856400 |
162
323 484 |
48 Agility |
Katana | 74005 | 23-529 | 783225
3115225 6996025 |
177
353 529 |
51 Agility |
Ancestor Katana | 80570 | 24-576 | 921600
3686400 8294400 |
192
384 576 |
54 Agility |
Kensai Spirit | 87415 | 25-625 | 1092025
4347225 9765625 |
209
417 625 |
57 Agility |
Daikatana | 94538 | 26-676 | 1276900
5085025 11424400 |
226
451 676 |
60 Agility |
Axes - Hacking weapons such as axes are great for slicing limbs and chopping firewood. | |||||
Cleaver | 2274 | 4-16 | 900
3025 6400 |
6
11 16 |
3 Strength |
Hand axe | 2841 | 5-20 | 1225
4900 10000 |
7
14 20 |
6 Strength |
Bronze axe | 3408 | 6-24 | 1600
6400 14400 |
8
16 24 |
9 Strength |
Hatchet | 4542 | 8-32 | 3025
12100 25600 |
11
22 32 |
12 Strength |
Warrior axe | 5676 | 10-40 | 4900
18225 40000 |
14
27 40 |
15 Strength |
Berserker axe | 8511 | 15-60 | 10000
40000 90000 |
20
40 60 |
18 Strength |
Greensteel axe | 10212 | 18-72 | 14400
57600 129600 |
24
48 72 |
21 Strength |
Madman's cleaver | 11346 | 20-80 | 18225
72900 160000 |
27
54 80 |
24 Strength |
Greataxe | 14181 | 25-100 | 28900
112225 250000 |
34
67 100 |
27 Strength |
Iron greataxe | 17016 | 30-120 | 40000
160000 360000 |
40
80 120 |
30 Strength |
Steel battleaxe | 19851 | 35-140 | 55225
220900 490000 |
47
94 140 |
33 Strength |
Blacksteel battleaxe | 22686 | 40-160 | 72900
286225 640000 |
54
107 160 |
36 Strength |
Ogre battleaxe | 25521 | 45-180 | 90000
360000 810000 |
60
120 180 |
39 Strength |
Hunter spear | 28356 | 50-200 | 112225
448900 1000000 |
67
134 200 |
42 Strength |
Ramhead sickle | 34116 | 70-240 | 160000
640000 1440000 |
80
160 240 |
45 Strength |
Halberd | 39876 | 90-280 | 220900
874225 1960000 |
94
187 280 |
48 Strength |
Awl Pike | 45636 | 110-320 | 286225
1144900 2560000 |
107
214 320 |
51 Strength |
Poleaxe | 51396 | 130-360 | 360000
1440000 3240000 |
120
240 360 |
54 Strength |
Pilum | 57156 | 150-400 | 448900
1782225 4000000 |
134
267 400 |
57 Strength |
Reaper scythe | 62916 | 170-440 | 540225
2160900 4840000 |
147
294 440 |
60 Strength |
Clubs - Bashing weapons such as clubs and mallets are the choice of thugs everwhere. | |||||
Blackjack | 1714 | 4-12 | 400
1600 3600 |
4
8 12 |
3 Strength |
Hammer | 2142 | 5-15 | 625
2500 5625 |
5
10 15 |
6 Strength |
Knuckle Duster | 3424 | 8-24 | 1600
6400 14400 |
8
16 24 |
9 Strength |
Wooden club | 4279 | 10-30 | 2500
10000 22500 |
10
20 30 |
12 Strength |
Iron Mace | 6417 | 15-45 | 5625
22500 50625 |
15
30 45 |
15 Strength |
Steel Mace | 8554 | 20-60 | 10000
40000 90000 |
20
40 60 |
18 Strength |
Spiked Mace | 10692 | 25-75 | 15625
62500 140625 |
25
50 75 |
21 Strength |
Warhammer | 12829 | 30-90 | 22500
90000 202500 |
30
60 90 |
24 Strength |
Morning Star | 14967 | 35-105 | 30625
122500 275625 |
35
70 105 |
27 Strength |
Studded Mace | 17104 | 40-120 | 40000
160000 360000 |
40
80 120 |
30 Strength |
Maul | 19242 | 45-135 | 50625
202500 455625 |
45
90 135 |
33 Strength |
Spiked Maul | 21379 | 50-150 | 62500
250000 562500 |
50
100 150 |
36 Strength |
Sledgehammer | 25654 | 60-180 | 90000
360000 810000 |
60
120 180 |
39 Strength |
Claw Hammer | 29929 | 70-210 | 122500
490000 1102500 |
70
140 210 |
42 Strength |
Heavy Mallet | 35599 | 80-250 | 176400
697225 1562500 |
84
167 250 |
45 Strength |
Imperial Warhammer | 38479 | 90-270 | 202500
810000 1822500 |
90
180 270 |
48 Strength |
Bonecrusher Cudgel | 5089 | 100-30 | 2500
10000 22500 |
10
20 30 |
51 Strength |
Quake Staff | 51304 | 120-360 | 360000
1440000 3240000 |
120
240 360 |
54 Strength |
Dual Maul | 68404 | 160-480 | 640000
2560000 5760000 |
160
320 480 |
60 Strength |
Ranged weapons are very powerful at distance. You cannot use a shield at the same time a ranged weapon, and they have limited ammo. | |||||
Iron Slingshot | 1771 | 5-25 | 2025
7225 15625 |
9
17 25 |
6 Agility |
Oak Slingshot | 2542 | 6-36 | 3600
14400 32400 |
12
24 36 |
9 Agility |
Shuriken | 3454 | 7-49 | 7225
27225 60025 |
17
33 49 |
12 Agility |
Yew Bow | 4504 | 8-64 | 12100
46225 102400 |
22
43 64 |
15 Agility |
Hunter's Bow | 5695 | 9-81 | 18225
72900 164025 |
27
54 81 |
18 Agility |
Tracker's Bow | 7024 | 10-100 | 28900
112225 250000 |
34
67 100 |
21 Agility |
Oak Longbow | 8494 | 11-121 | 42025
164025 366025 |
41
81 121 |
24 Agility |
Steel Longbow | 10102 | 12-144 | 57600
230400 518400 |
48
96 144 |
27 Agility |
Reinforced Longbow | 11851 | 13-169 | 81225
319225 714025 |
57
113 169 |
30 Agility |
Crabclaw Bow | 13738 | 14-196 | 108900
429025 960400 |
66
131 196 |
33 Agility |
Batwing Bow | 15766 | 15-225 | 140625
562500 1265625 |
75
150 225 |
36 Agility |
Kraken Bow | 17932 | 16-256 | 184900
731025 1638400 |
86
171 256 |
39 Agility |
Wyvern Bow | 20239 | 17-289 | 235225
931225 2088025 |
97
193 289 |
42 Agility |
Seer's Bow | 22684 | 18-324 | 291600
1166400 2624400 |
108
216 324 |
45 Agility |
Ironforge Warbow | 25270 | 19-361 | 366025
1452025 3258025 |
121
241 361 |
48 Agility |
Titanium Warbow | 27994 | 20-400 | 448900
1782225 4000000 |
134
267 400 |
51 Agility |
Knight Crossbow | 30859 | 21-441 | 540225
2160900 4862025 |
147
294 441 |
54 Agility |
Falcon Crossbow | 33862 | 22-484 | 656100
2608225 5856400 |
162
323 484 |
57 Agility |
Doombolt Crossbow | 37006 | 23-529 | 783225
3115225 6996025 |
177
353 529 |
60 Agility |
Miscellaneous weapons | |||||
---|---|---|---|---|---|
Name | Type | Damage | Enchant cost | Enchant damage | Note |
Rusty knife | Bashing | 1-3 | 0 (25*)
0 (100*) 0 (225*) |
1
2 3 |
This is the first weapon your character uses upon being created. Strangely, it is identified as a Bashing weapon despite clearly being a knife. |
Skull staff | Bashing | 140-420 | 490000
1960000 4410000 |
140
280 420 |
This weapon is between "Quake Staff" and "Dual Maul" in the game code, there is no image of it and there not even a representation of this weapon in the game. |
Children's Slingshot | Ranged | 4-16 | 900
3025 6400 |
6
11 16 |
This weapon was most likely intended to be the first ranged weapon you could purchase, since this weapon required less Agility than the Iron Slingshot. This weapon can still be used by enemies. |
Shamrock | Slashing | 5-19 | 1225
4225 9025 |
7
13 19 |
This sword (still my opinion) was maybe supposed to be a weapon for a champion, i say that because in the game code his weapon id is 201, in the game code the id of weapons are 0 to 80 for the legit weapons (there are some exceptions) and then it jump to 201 and from there that is the champions weapons (you will see after). |
The Scurvy Blade | Slashing | 10-30 | 2500
10000 22500 |
10
20 30 |
This sword too i think the same as "Shamrock", his id is 202. |
Axe of Persuasion | Bashing | 20-80 | 18225
72900 160000 |
27
54 80 |
This axe is used by "The Slave Driver", the 7th champion in the Tournaments.
Should be identified as Hacking, but is identified as Bashing instead. Has a weapon ID of 203. |
Pillar of Spheracles | Hacking | 25-100 | 28900
112225 250000 |
34
67 100 |
This weapon is used by "Spheracles", the 8th champion in the Tournaments.
Should be identified as Bashing, but is identified as Hacking. Has a weapon ID of 204. |
Hammer of Ownage | Hacking | 25-100 | 28900
112225 250000 |
34
67 100 |
A crimson hammer with an ID of 205 and a very outdated meme.
Should be identified as Bashing, but is identified as Hacking instead. |
Contemplation | Slashing | 30-110 | 34225
136900 302500 |
37
74 110 |
This sword is used by "Maharaja Saeed", the 9th champion in the Tournaments. Has a weapon ID of 206. |
The Crystal Falchion | Slashing | 40-150 | 62500
250000 562500 |
50
100 150 |
This sword is used by "HeChaos the Scourge", the 12th champion in the Tournaments.
Has a weapon ID of 207. |
Wicks Staff | Slashing | 30-300 | 250000
1000000 2250000 |
100
200 300 |
This staff is used by "Bhaargle Yarg", the 15th champion in tournament his id is 210. |
Blade of the Empire | Slashing | 200-800 | 1782225
7128900 16000000 |
267
534 800 |
This sword is the weapon of the last champion "Emperor Antares", who is the ruler of Doomtrek.
It's weapon ID is 220. |
Armor[]
Armor is expensive, but useful. It acts like a second health-bar, taking hits for you before eventually being destroyed. However, critical hits will bypass your armor and only damage your health bar.
Helmets protect you against critical hit damage.
Shoulderguards increase the chance of succeeding a charge attack.
Breastplates convert a percentage of the damage you take into Stamina.
Gauntlets increase the distance you can shove your enemy.
Shields increase your defense against ranged weapons.
Greaves protect against critical hits.
Shinguards increase your jumping height.
Boots increase your movement speed.
External Links[]
Swords And Sandals -- Official Home