Swords and sandals Wiki
Advertisement

Swords and Sandals 2 is a game released in 2007 that is focused on turn-based gladiatorial combat. You take part in tournaments and duels, so you can become the champion of the arena and defeat Emperor Antares. The game is available on Steam, the Google Play Store, the App Store, and provided you have a .swf file of the game, flash emulators such as Ruffle.

Plot[]

Under the rule of the enigmatic Emperor Antares, the island of Doomtrek’s popularity and notoriety exploded. Antares had six new arenas built, each grander than the last. Gladiatoral combat took place day and night, drawing thousands to the island in search of glory on the arena sands. Even more were brought to the island as slaves, shedding blood and sweat building the mighty colosseums. These slaves were kept in terrible conditions in a catacomb of tunnels under the Imperial Colosseum.

With so many of Brandor’s greatest fighters dying on the sands so fast and so often, Emperor Antares pressed slaves into gladiatorial service with vague promises of their freedom. Each gladiator received some gold and a basic dagger, but most would die within days of their release.

One such slave, a recent capture known in popular folklore as The Nameless, won his freedom when he showed potential as a fighter. A stoic gladiator with a quiet disposition and great gift for battle, he advanced quickly through the ranks and won fame by defeating local meat merchant John the Butcher in combat in his first day in the Arena.

Not so The Nameless,he would quickly rise, winning renown by defeating Arena Champion after Arena Champion. Early on, he befriended a local candlemaker who told him tales of Doomtrek citizens being pressed into slavery, forced to dig tunnels under the arena. Investigating further, The Nameless discovered a vast subterranean labyrinth of crypts, stone pits and dark altars – though he could not guess as to their true purpose. When Antares’ thugs killed the candlemaker and burnt down his shop, The Nameless realised he was being watched.

Soon after, the noble young knight Sir Belgrave of the Templar Church arrived in Doomtrek. Seeking audience with The Nameless, he explained the Church’s suspicions of Antares. They had been tracking him since his mysterious arrival from Eldor Hath several years before. Antares had come alone, but within weeks, had amassed a larger and larger following of armour clad warriors and moving north through Brandor. Belgrave theorised that Antares had come to Doomtrek in order to use the Arena and its inexhaustible source of gladiators for nefarious purposes. Through his powers of necromancy, Antares had raised these poor souls from the dead and kept them imprisoned in great chambers deep under the ground.

Fighting in the arenas by day and exploring the tunnels by night, Belgrave and The Nameless made their way deeper underground until they discovered vast halls of skeletal warriors – at least eighty thousand or more. Belgrave, sensing the worst, implored The Nameless to somehow gain audience with Antares and bring his evil schemes to light. The knight then travelled to Brandor’s capital Phaetor to warn good King Lionel to prepare for war.

Through his many arena victories, The Nameless would rise in power and skill. After defeating one of Antares’ more powerful lieutenant’s, the demon prince Zeerzabahl, he would come to the attention of the Emperor himself. When confronted about his plans, Antares gloated. His army would soon be complete and unleashed upon Brandor. Antares sought not just to conquer the realm, but to make his way to the Constellation Mirror itself and use it as a gateway to unleash his terror on other unsuspecting worlds.

Sensing potential in The Nameless, he offered him a position in his newly formed Death Imperium. When The Nameless refused, Antares merely laughed – for he knew as soon as Nameless fell in battle, necromancy would press him into service – a choice every Arena Champion before him had faced. Antares dismissed Nameless, warning him the time to choose would soon run out.

At this same time, the sorcerer Bargle appeared in the Arena. Using powerful magic, he convinced everyone he was indeed an Arena Champion and organised a battle with Nameless. Though Bargle was infinitely more powerful, he would throw the fight and upon defeat, hand The Nameless a message in a scroll before disappearing. This would not be the last time Bargle would meddle in the affairs of the realm, though his purposes always remained a mystery.

Inside the scroll was a declaration of aid from the great sorcerer. Bargle had devised a plan to negate and contain the skeletal army, but the sorcerer also knew Antares could negate his magic if confronted directly. If somehow the Emperor could be distracted by combat with a worthy foe, he could indeed be vulnerable. All The Nameless needed to do was to engage Antares in battle – Bargle would do the rest.

With a choice to make, The Nameless wrestled with a decision. He had secretly craved power himself – for before he was a slave at Doomtrek, he had been a lawless buccaneer on the high seas of Tritonia’s oceans. By his own admission, The Nameless’ life had been less than heroic. Emperor Antares offered the chance to bring the world to heel, the muscle to enforce his will upon any who stood in his way.

On the other hand, Bargle’s choice involved sacrifice and an almost assured death. Victory here would end his days as an Arena Champion and thrust him into an uncertain world. The Nameless was on the verge of accepting Antares’ offer when the Archangel Sandalphon, a powerful envoy of the god Suul the One, appeared before him. Sandalphon warned him his actions would end in a world forever changed and inhospitable to life as he knew it. The Nameless fought Sandalphon to a standstill on the Arena sands before the Archangel, in frustration, returned to the Heavenly Plane.

With the Archangel vanquished,  the Nameless was invited to the Emperor’s Royal Palace to do battle against the greatest gladiators in all the realm as Antares himself looked on. In secret, the sorcerer Bargle made his way to the palace and saw for himself the inner struggle The Nameless faced. Through a powerful spell, he created an evil mirror image version of The Nameless which represented all that was flawed in the heroic champion. When The Nameless overcame his evil self, he saw the error of his ways and resolved to defeat Antares once and for all.

Finally, that hour came. Emperor Antares invited The Nameless to a private audience and demanded his loyalty. When The Nameless once and for all refused, a great battle took place. With Bargle’s aid, he was able to defeat the mighty Emperor in one of the greatest gladiatorial duels the world has ever known. As Antares fell, his essence disappeared into a terrible black cloud and a darkness fell over Doomtrek, before disappearing into the ether.

Bargle and The Nameless raced to the catacombs beneath the arena, where the sorcerer saw the vast undead army begin to stir from their eternal slumber. Using all of his magical powers, Bargle cast a Void Gate spell on the army, entombing them in a shimmering opaque prison, shielded from Antares’ mind control. For indeed, Bargle had discovered one of the secrets to Antares’ power. The more souls under his thrall, the greater his own essence grew. With the army cut off from their master, Antares grew too weak to maintain a corporeal form. The army would be held here, not indefinitely, but long enough to give the leaders of Brandor time to raise their own armies and do battle against this terrible new threat.

Both heroes knew in their heart Antares was not defeated, for both of them had seen his essence disappear, both had heard his mocking laughter in their ears. Bargle returned to his tower in the Cragenbach mountains to study. Word was sent to King Lionel of the Kingdom of Phaetor Lord Vraynes Galrin of the Templar Church to prepare for a war—a war which would later be known as The Crusades.

It would be several years before he used his magics to send word to The Nameless, who had since wandered far and wide, exploring Tritonia for his own inscrutable purposes. He was now to buy passage on a galleon ship and sail north to Suul’s Gateway, where he was to meet with Sir Belgrave of the Templar Church. Rumours spread of a dark presence under the vast mountains there, and it was there The Nameless himself would disappear.

The gladiator games would continue in Doomtrek, as John the Butcher took up residence as owner and overlord of the island. At the latest Doomtrek would make another appearance as an island in S&S Pirates, but for now the Arena there would play no more part in the Swords and Sandals tale (unless you wanna build a wager arena on that island).

Bugs[]

Note that not all of these bugs are present in a single version of the game.

  • A major bug among most of the online flash versions is that you cannot save your character, even on the full version.
  • As a result of the save function not working, the Church doesn't treat paying money to save as buying anything, resulting in the priest being angered by default
  • Skull Staff (mace) isn't released at the weapon shop. Its position between Quake Staff and Dual Maul (because it requires 57 strength).
  • In some cases if you use the magic spell 'whirlwind' while holding a bow or crossbow it will hit the opponent wether you're standing close to him or far away from him. This doesn't work with every bow.
  • Randomly the player cannot attack or change weapon
  • If the player or the enemy is knocked out of the arenas boundaries, numerous bugs can occur; cannot move, glitches back and forth
  • If the two gladiators are too far away from eachother, the player may be unable to use the other side of his attack options
  • Magic shops buyings wont lower your coin balance, until you are out of the shop, but you cannot spend more than you have
  • If the players re-enchants a weapon to have a different type of damage, for the first battle after that, the old enchantment type will occur, but with the damage output of the newer enchantment
  • A major cheat, type: ,, in the name section. You will start of with a lot of high stats and equipment. It also works in the demo version but it is more buggy. (Does not work in the recent version, it does not allow you to enter a comma.) Using more commas results in more corruption up to the point of crashing the game upon entering the first battle
  • If the game is played on a hacked version And the player His level is set to 50 or 60 Some Gladiators can be equipped off full Emperors Armour or full Undefined Armour
  • There is a Centurion Shield with (156) Armour points in which some Gladiators may have if the Players level is 24 or a bit higher The shield itself has no image and the shield isnt in the Golden Shield Armoury Since it isnt in the shop its not purchasable either
  • There is a cut shield Called Emperors shield which some Gladiators can have if the player sets their level to 50 or 60 with Hacks the shield itself has no Image Same goes for Centurion None and Undefined shields
  • Some Gladiators can get Weapons and Armour without having the actual requirements to Wield or Wear them
  • Gladiators fully equipped off the same armour Have a rather impossible level to wear it For Example a fully equipped enemy Gladiator with full Champions Armour his level would be 25 while the requirement is 48 to wear Champions Armour
  • The Skull Staff strangely has the same image as the Rusty Dagger for above this weapon is not purchasable or used by the Player themselves due to it having no image or cost in the Weapon shop Some enemy Gladiators at High Levels may sometimes be equipped with this Weapon
  • Some Gladiators can have Very High weapons spells or Armour available even when they don't have the requirements to wield or wear them
  • There is a hidden armour set in the game called Bone~plate in Swords and sandals 1 Unfortunately it is not in the shop purchasable It has no image either Its only possible to get a few Pieces by using the comma glitch This armour is not obtainable in Swords and sandals 2 either
  • If the player kills their Evil Version of themselves with the comma glitch Gladiator, the Game will end when the Evil Clone is killed, a bitter end as reaching that point as the comma gladiator means beating 16 arena champions in one session
  • If you have an enchanted weapon, occasionally it's effect will activate at the beginning of battles before any action is made
  • The Rusty Dagger, in some versions of the game, costs 0 gold to enchant at any level. For more legitimate versions of the game, this isn't the case
  • In many versions of the Full Online version, passive health regeneration will not increase with vitality or may not work at all
  • In some online versions, drinking an armor restoration potion after your armor has been depleted will do nothing
  • Should The Fearful Prisoner defeat the player via an angered taunt, the player will still go to the town with 2500 gold. Upon entering a duel, the player will once again have to defeat The Fearful Prisoner and defeating him again will result in an additional 2500 gold
  • If the player has a high charisma stat and inflicts an angering taunt on the enemy, the enemy may charge backwards
  • If the player takes mortal damage and their health regeneration is able to restore the damage taken to a positive value, they will survive
  • Sometimes, very rarely, if a spell is cast against the player it wont hurt them.
  • The Rusty Knife and Dagger are free to enchant right? well in this case, no. if you dont have a ranged weapon, then these both will be free to enchant. but if you have a ranged weapon on your gladiator, then enchanting these weapons will now have very low costs.
  • Whatever an attack by an enemy Gladiator was will override the attack done by the player's charge attack. Ex. after an enemy taunts, charging will do taunt damage. Grievous, projectile, and power attacks also apply.
  • In some versions of the game online, bows/slingshots will cause recursive damage to the opponent. As a result, a single hit by a bow can instantly kill opponents.

Weapons in the game[]

In Swords and Sandals 2: Emperor's Reign you can buy different weapons, sorted in 4 categorie, Slashing for the swords, Hacking for the axes, Bashing for the Club and the ranged weapons.

You can equipped one Slashing or Hacking or Bashing and one ranged weapon, the ranged weapons are limited by ammo that reset in the end of duels, you start with 5 ammo and you unlock 10 ammo in 9th level, 15 in 23th level, 20 in 28th level, 25 in 35th level and 30 in the 45th level.

You can enchant your weapons in the Magic Shop to do an additional damage in the duels (i explain how it calculate below) and if you are lucky the opponent can be burned, be frozen, poisoned and be terrified by a wraith and then it skips its turn. So there as 4 type of enchant (Flame, Frost, Poison, Wraith) with 3 potency (Weak, Medium, Strong), only the visuals change but depends on the potency the damage is different (look in the weapons list below).

So, in the game code, it get a random number between 1 and 100, then it checks if, for example the random number is 27, the number is smaller than the enchant potency of the weapon multiplied by 10, if you have a strong enchant your potency is 3 so 30, since 27 is smaller than 30 you do the enchant damage.


When you create a character, the first weapon you get is a Rusty knife, it does 1-3 damage and you can enchant for free until you buy a ranged weapon.

All the damage showed in the weapons list are unaffected (i explained just below how the final damage are calculated). These stats may vary depending on your strength points. It calculate like that:

For example you have 17 strength points and have the Gladius weapon, you multiply your strength points by 2 and you add the max and min damage, so 34 + 6 = 40 for min and 34 + 36 = 70 for max, so the final damage is 40-70.


You can calculate the weapons price, the enchant price, the enchant damage and the conditions you need to buy weapons like that:

Let's begin with the price, for example with Gladius (again), Gladius is the 4th weapon in the game (id 4) of the first weapon categories (Slashing), so Slashing is 1, so in the game code the price is calculate like: 1 (because Slashing is the first weapon categorie) * 2 + 6 (the min damage of Gladius) * 9 + 36 (the max damage of Gladius) * 45 * 3.1, so:

1 * 2 = 2

6 * 9 = 54

36 * 45 = 1620

1620 * 3.1 = 5022

2 + 54 + 5022 = 5078 the final price. (if you get decimal value, just round it to the nearest integer)

Now with the enchant damage, let's continue with our Gladius weapon, let's go:

So in the game code is like: 36 (the max damage of Gladius) / 3 * 1 (this is the potency of the enchant, 1 is weak, 2 is medium and 3 is strong), so:

36 / 3 = 12

12 * 1 = 12, you get it, if the potency is medium i get 24 and then if is strong 36. (if the final value is decimal, rounds up to the nearest integer)


Let's continue with the enchant price, with the same weapon (Gladius):

I started with enchant damage because to calculate the price of the enchant you need to get the damage of the enchant first, in the game code is like: 12 (this is enchant damage obtained earlier) * 12 (yes, this is the same value multiplied by itself) * 25, so:

12 * 12 = 144

144 * 25 = 3600, as simple as that. (same as before, if you get decimal value rounds up to the nearest integer)

And then, to know the condition needed:

Since Gladius is a sword (Slashing) the categorie is 1 and the stat needed is Agility, so, it's really simple: Gladius is the 4th weapon (you remember ?) and in the game code is 4 (the weapon id) * 3 and you get 12, simple.

But you will wonder how in the Hacking categorie (the 2th categorie in the game but 3th in the game code) the first weapon need just 3 strength points since its weapon id is 21 so normaly you will need 63, well it's just because in the game code, it substract 20 for the 2th categorie, 40 for the 3th and 60 for the 4th, so 21 become 1, 66 become 6 etc...

Swords - Slashing weapons such as swords are truly the weapon of the gentleman.
Name Cost Damage Enchant cost Enchant damage Condition needed
Dagger
Dagger
1285 3-9 0

0

0

3

6

9

3 Agility
Shortsword
Shortsword
2270 4-16 900

3025

6400

6

11

16

6 Agility
Dirk
Dirk
3535 5-25 2025

7225

15625

9

17

25

9 Agility
Gladius
Gladius
5078 6-36 3600

14400

32400

12

24

36

12 Agility
Broadsword
Broadsword
6901 7-49 7225

27225

60025

17

33

49

15 Agility
Claymore
Claymore
9002 8-64 12100

46225

102400

22

43

64

18 Agility
Bastard Sword
Bastard Sword
11383 9-81 18225

72900

164025

27

54

81

21 Agility
Longsword
Longsword
14042 10-100 28900

112225

250000

34

67

100

24 Agility
Knight Sword
Knight Sword
20198 12-144 57600

230400

518400

48

96

144

27 Agility
Silver Longsword
Silver Longsword
27470 14-196 108900

429025

960400

66

131

196

30 Agility
Heartblade
Heartblade
35858 16-256 184900

731025

1638400

86

171

256

33 Agility
Crystal Sword
Crystal Sword
45362 18-324 291600

1166400

2624400

108

216

324

36 Agility
Rapier
Rapier
50533 19-361 366025

1452025

3258025

121

241

361

39 Agility
Cutlas
Cutlas
55982 20-400 448900

1782225

4000000

134

267

400

42 Agility
Scimitar
Scimitar
61711 21-441 540225

2160900

4862025

147

294

441

45 Agility
Raj Scimitar
Raj Scimitar
67718 22-484 656100

2608225

5856400

162

323

484

48 Agility
Katana
Katana
74005 23-529 783225

3115225

6996025

177

353

529

51 Agility
Ancestor Katana
Ancestor Katana
80570 24-576 921600

3686400

8294400

192

384

576

54 Agility
Kensai Spirit
Kensai Spirit
87415 25-625 1092025

4347225

9765625

209

417

625

57 Agility
Daikatana
Daikatana
94538 26-676 1276900

5085025

11424400

226

451

676

60 Agility
Axes - Hacking weapons such as axes are great for slicing limbs and chopping firewood.
Cleaver
Cleaver
2274 4-16 900

3025

6400

6

11

16

3 Strength
Hand axe
Hand axe
2841 5-20 1225

4900

10000

7

14

20

6 Strength
Bronze axe
Bronze axe
3408 6-24 1600

6400

14400

8

16

24

9 Strength
Hatchet
Hatchet
4542 8-32 3025

12100

25600

11

22

32

12 Strength
Warrior axe
Warrior axe
5676 10-40 4900

18225

40000

14

27

40

15 Strength
Berserker axe
Berserker axe
8511 15-60 10000

40000

90000

20

40

60

18 Strength
Greensteel axe
Greensteel axe
10212 18-72 14400

57600

129600

24

48

72

21 Strength
Madman's cleaver
Madman's cleaver
11346 20-80 18225

72900

160000

27

54

80

24 Strength
Greataxe
Greataxe
14181 25-100 28900

112225

250000

34

67

100

27 Strength
Iron greataxe
Iron greataxe
17016 30-120 40000

160000

360000

40

80

120

30 Strength
Steel battleaxe
Steel battleaxe
19851 35-140 55225

220900

490000

47

94

140

33 Strength
Blacksteel battleaxe
Blacksteel battleaxe
22686 40-160 72900

286225

640000

54

107

160

36 Strength
Ogre battleaxe
Ogre battleaxe
25521 45-180 90000

360000

810000

60

120

180

39 Strength
Hunter spear
Hunter spear
28356 50-200 112225

448900

1000000

67

134

200

42 Strength
Ramhead sickle
Ramhead sickle
34116 70-240 160000

640000

1440000

80

160

240

45 Strength
Halberd
Halberd
39876 90-280 220900

874225

1960000

94

187

280

48 Strength
Awl Pike
Awl Pike
45636 110-320 286225

1144900

2560000

107

214

320

51 Strength
Poleaxe
Poleaxe
51396 130-360 360000

1440000

3240000

120

240

360

54 Strength
Pilum
Pilum
57156 150-400 448900

1782225

4000000

134

267

400

57 Strength
Reaper scythe
Reaper scythe
62916 170-440 540225

2160900

4840000

147

294

440

60 Strength
Clubs - Bashing weapons such as clubs and mallets are the choice of thugs everwhere.
Blackjack
Blackjack
1714 4-12 400

1600

3600

4

8

12

3 Strength
Hammer
Hammer
2142 5-15 625

2500

5625

5

10

15

6 Strength
Knuckle Duster
Knuckle Duster
3424 8-24 1600

6400

14400

8

16

24

9 Strength
Wooden club
Wooden club
4279 10-30 2500

10000

22500

10

20

30

12 Strength
Iron Mace
Iron Mace
6417 15-45 5625

22500

50625

15

30

45

15 Strength
Steel Mace
Steel Mace
8554 20-60 10000

40000

90000

20

40

60

18 Strength
Spiked Mace
Spiked Mace
10692 25-75 15625

62500

140625

25

50

75

21 Strength
Warhammer
Warhammer
12829 30-90 22500

90000

202500

30

60

90

24 Strength
Morning Star
Morning Star
14967 35-105 30625

122500

275625

35

70

105

27 Strength
Studded Mace
Studded Mace
17104 40-120 40000

160000

360000

40

80

120

30 Strength
Maul
Maul
19242 45-135 50625

202500

455625

45

90

135

33 Strength
Spiked Maul
Spiked Maul
21379 50-150 62500

250000

562500

50

100

150

36 Strength
Sledgehammer
Sledgehammer
25654 60-180 90000

360000

810000

60

120

180

39 Strength
Claw Hammer
Claw Hammer
29929 70-210 122500

490000

1102500

70

140

210

42 Strength
Heavy Mallet
Heavy Mallet
35599 80-250 176400

697225

1562500

84

167

250

45 Strength
Imperial Warhammer
Imperial Warhammer
38479 90-270 202500

810000

1822500

90

180

270

48 Strength
Bonecrusher Cudgel
Bonecrusher Cudgel
5089 100-30 2500

10000

22500

10

20

30

51 Strength
Quake Staff
Quake Staff
51304 120-360 360000

1440000

3240000

120

240

360

54 Strength
Dual Maul
Dual Maul
68404 160-480 640000

2560000

5760000

160

320

480

60 Strength
Ranged weapons are very powerful at distance. You cannot use a shield at the same time a ranged weapon, and they have limited ammo.
Iron Slingshot
Iron Slingshot
1771 5-25 2025

7225

15625

9

17

25

6 Agility
Oak Slingshot
Oak Slingshot
2542 6-36 3600

14400

32400

12

24

36

9 Agility
Shuriken
Shuriken
3454 7-49 7225

27225

60025

17

33

49

12 Agility
Yew Bow
Yew Bow
4504 8-64 12100

46225

102400

22

43

64

15 Agility
Hunter's Bow
Hunter's Bow
5695 9-81 18225

72900

164025

27

54

81

18 Agility
Tracker's Bow
Tracker's Bow
7024 10-100 28900

112225

250000

34

67

100

21 Agility
Oak Longbow
Oak Longbow
8494 11-121 42025

164025

366025

41

81

121

24 Agility
Steel Longbow
Steel Longbow
10102 12-144 57600

230400

518400

48

96

144

27 Agility
Reinforced Longbow
Reinforced Longbow
11851 13-169 81225

319225

714025

57

113

169

30 Agility
Crabclaw Bow
Crabclaw Bow
13738 14-196 108900

429025

960400

66

131

196

33 Agility
Batwing Bow
Batwing Bow
15766 15-225 140625

562500

1265625

75

150

225

36 Agility
Kraken Bow
Kraken Bow
17932 16-256 184900

731025

1638400

86

171

256

39 Agility
Wyvern Bow
Wyvern Bow
20239 17-289 235225

931225

2088025

97

193

289

42 Agility
Seer's Bow
Seer's Bow
22684 18-324 291600

1166400

2624400

108

216

324

45 Agility
Ironforge Warbow
Ironforge Warbow
25270 19-361 366025

1452025

3258025

121

241

361

48 Agility
Titanium Warbow
Titanium Warbow
27994 20-400 448900

1782225

4000000

134

267

400

51 Agility
Knight Crossbow
Knight Crossbow
30859 21-441 540225

2160900

4862025

147

294

441

54 Agility
Falcon Crossbow
Falcon Crossbow
33862 22-484 656100

2608225

5856400

162

323

484

57 Agility
Doombolt Crossbow
Doombolt Crossbow
37006 23-529 783225

3115225

6996025

177

353

529

60 Agility
Miscellaneous weapons cannot be attained through normal methods like the Weaponsmith, and are either exclusive to enemies or completely unobtainable.
Miscellaneous weapons
Name Type Damage Enchant cost Enchant damage Note
Rusty knife
Rusty knife
Bashing 1-3 0 (25*)

0 (100*)

0 (225*)

1

2

3

This is the first weapon your character uses upon being created. Strangely, it is identified as a Bashing weapon despite clearly being a knife.
Skull staff Bashing 140-420 490000

1960000

4410000

140

280

420

This weapon is between "Quake Staff" and "Dual Maul" in the game code, there is no image of it and there not even a representation of this weapon in the game.
Children's Slingshot
Children's Slingshot
Ranged 4-16 900

3025

6400

6

11

16

This weapon was most likely intended to be the first ranged weapon you could purchase, since this weapon required less Agility than the Iron Slingshot. This weapon can still be used by enemies.
Shamrock
Shamrock
Slashing 5-19 1225

4225

9025

7

13

19

This sword (still my opinion) was maybe supposed to be a weapon for a champion, i say that because in the game code his weapon id is 201, in the game code the id of weapons are 0 to 80 for the legit weapons (there are some exceptions) and then it jump to 201 and from there that is the champions weapons (you will see after).
The Scurvy Blade
The Scurvy Blade
Slashing 10-30 2500

10000

22500

10

20

30

This sword too i think the same as "Shamrock", his id is 202.
Axe of Persuasion
Axe of Persuasion
Bashing 20-80 18225

72900

160000

27

54

80

This axe is used by "The Slave Driver", the 7th champion in the Tournaments.

Should be identified as Hacking, but is identified as Bashing instead. Has a weapon ID of 203.

Pillar of Spheracles
Pillar of Spheracles
Hacking 25-100 28900

112225

250000

34

67

100

This weapon is used by "Spheracles", the 8th champion in the Tournaments.

Should be identified as Bashing, but is identified as Hacking. Has a weapon ID of 204.

Hammer of Ownage
Hammer of Ownage
Hacking 25-100 28900

112225

250000

34

67

100

A crimson hammer with an ID of 205 and a very outdated meme.

Should be identified as Bashing, but is identified as Hacking instead.

Contemplation
Contemplation
Slashing 30-110 34225

136900

302500

37

74

110

This sword is used by "Maharaja Saeed", the 9th champion in the Tournaments. Has a weapon ID of 206.
The Crystal Falchion
The Crystal Falchion
Slashing 40-150 62500

250000

562500

50

100

150

This sword is used by "HeChaos the Scourge", the 12th champion in the Tournaments.

Has a weapon ID of 207.

Wicks Staff
Wicks Staff
Slashing 30-300 250000

1000000

2250000

100

200

300

This staff is used by "Bhaargle Yarg", the 15th champion in tournament his id is 210.
Blade of the Empire
Blade of the Empire
Slashing 200-800 1782225

7128900

16000000

267

534

800

This sword is the weapon of the last champion "Emperor Antares", who is the ruler of Doomtrek.

It's weapon ID is 220.

Armor[]

Armor is expensive, but useful. It acts like a second health-bar, taking hits for you before eventually being destroyed. However, critical hits will bypass your armor and only damage your health bar.

Helmets protect you against critical hit damage.

Shoulderguards increase the chance of succeeding a charge attack.

Breastplates convert a percentage of the damage you take into Stamina.

Gauntlets increase the distance you can shove your enemy.

Shields increase your defense against ranged weapons.

Greaves protect against critical hits.

Shinguards increase your jumping height.

Boots increase your movement speed.

External Links[]

Swords And Sandals -- Official Home

Swords And Sandals File Download

Swords And Sandals Subreddit

Swords And Sandals -- Official Twitter Account

Advertisement