eGames.com's Swords and Sandals: Crusader is a mix of fast paced arcade combat and RPG strategy.
- 1 Gameplay
- 2 Characters
- 3 Plot
- 4 Chapter 1: Lion of Phaetor
- 5 Chapter 2: Swordhand of the Knight
- 6 Chapter 3: Baron of Wishful Drinking
- 7 Chapter 4: Heart of Tempered Steel
- 8 Chapter 5: Thawing of the Frost
- 9 Chapter 6: Age of Beasts
- 10 Chapter 7: The Scourge of Eddengarth
- 11 Chapter 8 Harvester of Souls
- 12 Chapter 9: The Battle for Phaetor
- 13 Strategy and Tactics
Gameplay[edit | edit source]
Featuring particle weather and spell effects and a huge variety of army and game types, Swords and Sandals: Crusader takes off where Swords and Sandals 2 ended, as the battle against the undead Emperor Antares intensifies.
The game features eight leaders to fight against, each with unique armies and powerful new colossi, a Campaign mode with 41 missions across 9 chapters and leveling up crusaders up to 50 levels with powerful new spells, army upgrades and battle skills.
Characters[edit | edit source]
- King Lionel XI (Kingdom)
- Bors the Mighty (Sons of Frost)
- Arglaxx (Beast Force)
- Lord Celen (Iron Republic)
- Sir Belgrave (Templar Church)
- Baron Wolfgang (Free States)
- HeChaos (Legion of H)
- Emperor Antares (Death Imperium)
Plot[edit | edit source]
The action takes place in the land of Brandor, a land that is rebuilding after Emperor Antares's constant sieges, shortly after the empeor had been slain by the protagonist of SaS2. One plot disadvantage is that the story is not linear, but leader-centered, this way, the real plot is presented in the first two chapters, second half of the third, and the last two chapters (we will instead present all plots at once,guiding ourselves after the chapters).
'With a mighty blow, the Emperor Antares was slain.
The impossible had become the possible. A man,a gladiator without fear, slew the dark tyrant two years ago to this day. With his defeat, his Colloseum collapsed into ruin in the dark lands of Eldor Hath. Long feared and hated for his enslavement and tyranny, his death sent a wave of joy across the realm of Brandor.
No longer would innocent men be sent to their deaths in his Colloseum, no longer would his merciless attacks on the southern lands terrorise the people of the realm.
Or so it was thought.
Our story begins far to the north, where good King Lionel, noble lord of the Lion Kingdom overhears rumours of skeletons rising from the grave and great armies marching across the moors at night. Donning his battle armour, he seeks to learn more.'
Rumours that Antares is back reached King Lionel's ears who, after efforts of augmenting and preparing an army, goes on a journey to find out more. (because, as mentioned in the game, Emperor Antares had been defeated with a lot of effort and many allies in the past, and Lionel needed to know if to rally everyone againist Antares again)
After sieging Taj Brandhir and interrogating Arglaxx, who seemed to prepare Antares's comeback, King Lionel heard the four words that confirmed all of his suspicions: 'Emperor.....Antares.......has........returned!'.
The Beastlord's word echo long into the night. Antares has returned.
The news is dire. Antares waged war against the Kingdom many years ago, and it was only with the combined might of many allies that he was defeated. How he has returned from death is a mystery, but it does not bode well. King Lionel, unfamiliar with the dark arts of necromancy, seeks council with his allies the Templar Church. Upon his arrival at the Holy City of Drakondier, however, Lionel walks into a storm. High Marshall Galrin, head of the Templar Church, has died and the knighthood has erupted in chaos as rival factions and families fight for control of the Church.
Our story continues with Lionel's childhood friend, Sir Belgrave Rhykier, an ambitious knight, as he makes his claim for power.
Thousands and thousands of skeletons pour from the catacombs.
For now, thankfully, these skeletons are confined to the pages of the books Sir Belgrave has discovered. As he and King Lionel pour over the tomes seeking clues as to Antares' whereabouts, our story turns to the east and the port city of Braxis, centre of the Free States.
Somewhat incredulously, Baron Wolfgang, notorious rogue and drunkard and former prisoner in Antares' arena, has risen to General of the Free States. Due to long peace in the realm, the Free States have enjoyed great prosperity.
Until now, that is. HeChaos of Eddengarth, an old rival of Wolfgang's, has started stirring up travel in Free States lands. Baron Wolfgang sobers up and springs into action.
The traitor flees into the night.
With King Lionel's attention focused squarely on the south, one of the Lion Kingdom's most influential lords, Celen Helmgard, has attempted to usurp power in his absence.
Although is coup is thwarted, Helmgard is undeterred. Gathering many loyal followers, he flees Phaetor in the night and vows to start a new Republic, free of the archaic constraints of the monarchy. This is where our story continues.
The last of the snowflakes evaporates into the morning sun.
With the winter over and the great mountain pass of Suul's Gateway clear, Bors the Mighty and his Sons of Frost army begin their slow attempt to return to power.
Little more than a few dozen families, the clans of the Sons of Frost have been decimated by Kingdom forces and have waited long to exact their vengeance. Gathering his most loyal warriors to his side, Bors begin to plot.
Arglaxx looks out into the shiftless deserts of Taj Brandhir.
Again and again his Beast Force has been defeated by superior Kingdom troops. The Iron Republic has become a formidable enemy, and the Sons of Frost have risen in the north. Two years have passed since Arglaxx fled to the desert lands after deleviring the corpse of the slain Emperor to the dark priest at Eddengarth. Due to the vast incompetence of HeChaos, it was many months before Antares could be resurrected. The delay has set the campaign back greatly, key battles have been fought alone and without the support of Antares and the Beast Force is deeply wounded.
Our story continues with Arglaxx receiving battle orders from Antares. Finally, the dark wars have begun.
The Scourge of Eddengarth paces back and forward, fuming silently.
Betrayed by both Arglaxx and Emperor Antares, the Legion of H now stands alone. No stranger to treachery, HeChaos is particularly devasted by the fact he didn't get the chance to betray the Emperor first. Uravelling a large campaign map in the war room, he gathers his few sane generals and begins to plot his revenge. First Arglaxx, then that fool King Lionel, and finally Antares must fall.
If a darkness must return, HeChaos figures, it should be my darkness.
The fallen gladiator stares out across the moor with lifless eyes.
At his side, numbering in the thousands, are the re-animated souls of those who died in combat at the Arena of Eldor Hath. For years and years, men bled and died under the cruel sun for the entertainment of the masses, but upon death they could not rest. For Antares has risen them from their tombs. His purpose is simple, to destroy all life on Brandor and move on to the next world.
Our story shifts in focus again as Antares continues to sweep across Brandor and moves in on the heart of the Kingdom at Phaetor.
Lionel, Belgrave and Wolfgang ride out of Phaetor.
Lionel's cunning plan to move the strength of the Kingdom allied armies to the more defensible Phaetor at the expense of Drakondier and Braxis has proved your salvation. Although the battle still stands on a knife edge, still there is a chance of victory. Archangel Sandalphon still. Three great armies of the Kingdom are now one. They ride to defend their people against the great and terrible threat of Emperor Antares.
Your enemies are numerous and strong. Cruel Lord Helmgard, Bors the Mighty and Arglaxx circle the city like vultures, their armies strengthned by hundreds of lawles mercenaries taking advantage of the chaos in the realm. HeChaos, whilst greatly weakened by Antares, still seeks vengeance against the kingdom. And Antares himslef rides to meet you with the sould of a thousand gladiatorios at his command and pure hatred in his soulless eyes.
The Battle for Brandor will be decided this day. For the Glory of Suul, for the free peoples of Brandor, for valor, put on your sandals.
For you are crusader.
Strategy and Tactics[edit | edit source]
Invest a lot in Fear.
Also, the Raise Dead spell is a VERY effective way to keep your light infantry soldiers and protect your provinces from sieges and attacks.